#i need help
17 messages · Page 1 of 1 (latest)
player.Character.Humanoid:TakeDamage(100)
Also
You're creating a huge bug
Your loop variable has the same name as your Players variable
sometimes the players heal right on time and they get their health set to 0
more common than you think
but yeah :BreakJoints() is deprecated i think
then damage them for 101
real
or just
also if you wanna for sure kill them use .Health instead of :TakeDamage()
because :TakeDamage() doesnt hit players with forcefields
ah