#Hey there getting this error every time i go to add a line after
35 messages · Page 1 of 1 (latest)
dont think it liked that lol
hover over the red squiggly line it should tell you the problem
sometimes it's a problem within the text and how it's formatted
Expected identifier when parsing expression, got '}'
can you screenshot the beginning of the module?
hmm
its weirf
so ur beginning is right it must be in the middle can u copy paste i might be able to help u that way
i'm pretty sure tho it's just a forgotten ; or , somehwere
no worries ill do that now, its so weird it just seems to freak out as soon as i add the next line of code
probably is
};
[3] = {
Text = "Oh.. uhm well we have had a bit of a shortage of staff.. seems liken they have all gone on a holiday themselves.."; --first line of convo that pops up
Choices = { --what players can choose from
[1] = { Text = "Oh okay, Whats differnt on board then?"; Next = 4 };
[2] = { Text = "Whats that mark on your shirt?";Next = 5 }; --Next = 2 means that it will forard the code to the next tabel
[3] = { Text = "How do i get to my room?"; Next = 6 };
}
};
[4] = {
Text = "Not a whole lot... well the water slide is gone..ice cream bar... swimming pool.. you will still have fun tho!"; Next = 3; Follow = true};
}
};
[5] = {
Text = "Just a bit of ketchup!.. i uhm .. do cooking in my spare time!"; Next = 3; Follow = true};
}
};
[6] = {
Text = "Your room is room is 10! and you can find it upstairs.. There is some welcoming gifts as well! ";
}
alr ima take a look rq
thanks so much
can you put the whole script it's missing info.dialogue
** You are now Level 4! **
bc rn the problem is that the code i pasted doesn't have the parent table
mhmm okay ill send the whole script
ty
local Info = {}
Info.LeaveMessage = "Goodbye, I'll see you around" --End msg when player ends convosation with NPC
Info.CameraDistance = 3 --Camera distance 3 vectors away from npc head
Info.Dialog = {
[1] = {
Text = "Hello there,Welcome aboard this fine cruise line! , How are you!"; --first line of convo that pops up
Choices = { --what players can choose from
[1] = { Text = "Not to bad, excited for my trip!"; Next= 2 };
[2] = { Text = "That doesnt look like the cruise ship online?"; Next = 3 }; --Next = 2 means that it will forard the code to the next tabel
};
[2] = {
Text = "Im glad your exctied to explore the oceans with our cruiseline!"; Next = 1; Follow = true };
}
};
[3] = {
Text = "Oh.. uhm well we have had a bit of a shortage of staff.. seems liken they have all gone on a holiday themselves.."; --first line of convo that pops up
Choices = { --what players can choose from
[1] = { Text = "Oh okay, Whats differnt on board then?"; Next = 4 };
[2] = { Text = "Whats that mark on your shirt?";Next = 5 }; --Next = 2 means that it will forard the code to the next tabel
[3] = { Text = "How do i get to my room?"; Next = 6 };
}
};
[4] = {
Text = "Not a whole lot... well the water slide is gone..ice cream bar... swimming pool.. you will still have fun tho!"; Next = 3; Follow = true};
}
};
[5] = {
Text = "Just a bit of ketchup!.. i uhm .. do cooking in my spare time!"; Next = 3; Follow = true};
}
};
[6] = {
Text = "Your room is room is 10! and you can find it upstairs.. There is some welcoming gifts as well! ";
}
return Info
alright
so there seemed to be a bit too many '}'s
uh here is the updated one idk if i fkd anything up but there are no errors
_
_
local Info = {}
Info.LeaveMessage = "Goodbye, I'll see you around" --End msg when player ends convosation with NPC
Info.CameraDistance = 3 --Camera distance 3 vectors away from npc head
Info.Dialog = {
[1] = {
Text = "Hello there,Welcome aboard this fine cruise line! , How are you!"; --first line of convo that pops up
Choices = { --what players can choose from
[1] = { Text = "Not to bad, excited for my trip!"; Next= 2 };
[2] = { Text = "That doesnt look like the cruise ship online?"; Next = 3 }; --Next = 2 means that it will forard the code to the next tabel
};
[2] = {
Text = "Im glad your exctied to explore the oceans with our cruiseline!"; Next = 1; Follow = true };
[3] = {
Text = "Oh.. uhm well we have had a bit of a shortage of staff.. seems liken they have all gone on a holiday themselves.."; --first line of convo that pops up
Choices = { --what players can choose from
[1] = { Text = "Oh okay, Whats differnt on board then?"; Next = 4 };
[2] = { Text = "Whats that mark on your shirt?";Next = 5 }; --Next = 2 means that it will forard the code to the next tabel
[3] = { Text = "How do i get to my room?"; Next = 6 };
},
};
[4] = {
Text = "Not a whole lot... well the water slide is gone..ice cream bar... swimming pool.. you will still have fun tho!"; Next = 3; Follow = true};
[5] = {
Text = "Just a bit of ketchup!.. i uhm .. do cooking in my spare time!"; Next = 3; Follow = true};
[6] = {
Text = "Your room is room is 10! and you can find it upstairs.. There is some welcoming gifts as well! ";
}
}
}
return Info
let me run and ill get back to you
lmk yeah
bc i just removed what i thought was causing the problem but idk if that messed shit up, though directories might be altered?
Works perfect! thanks so much. i thought i might of added way to many . makes much more sense now