#💬 maddax27ʹs Feedback
1 messages · Page 1 of 1 (latest)
I don't think it can get any faster without buffering.
But if you can run studio at all, you don't need buffering.
To make it support Unix, you just gotta rename to the typical app extension or remove the extension at all.
OR temporarily rename the app with a .exe file extension.
It'll still work fine
85 clones...
not bad so far
85 clones, 0 problems.
0 people read readme...
85 people cloned
I primarily use
C#, C++, C, Lua, LuaC, LuaU, & my own re-creation of LuaU (& Lua) for my own roblox-inspired game engine.
I know various other languages, but I avoid using them since I don't care for them.
If you watch the video, upon running the executable the github provides, you can find a "RobloxStudioInternal.exe" file
Running that, opens RobloxStudioBeta.exe but with "staff" features enabled.
or "Roblox Internal" (staff roblox)
This enables you to use permission lvl 6 in the CLI, & access truly-alpha features on Roblox.
thats sick
just wanted to know
cuz i was also making a roblox patcher
not for studio
but for the roblox player no
im prolly rewriting it in c# too
since i wrote it in py
yeah
💯🔥
idk if you can rlly call it patcher tho
all it does is let you modify fflags and texture was thinking about adding mods
rn im working on replacing the roblox launcher and installer
to have my own
Yeah that isn't really a patcher, and that isn't "beyond cursed" thankfully.
A patcher in C# would also be cursed to be frank.
Patching is a low-level process, so low-level languages should be used for such.
got it
lowkey need help too with some shit tho
like
understanding roblox
url protocols mostly
just wanted to ask ya if you could help me with url protocols if you knew about them
I fret I'm a smidge too busy, & sorry for the late reply.
I'm busy as I've been banished from attending school due to accidental felonies, so I'm stuck with alot of work in place of school.
I am going to get DMCA'd
oh I mean not with this project
something else
I'm also remaking the entire roblox engine
me too
im working on a pirated movies api
Does it host or simply pull pirated content
if it pulls that you won't get you DMCA'd?
pull and host
If it's publicly, youaredead
yeah ik
im planning on making a software or something similar
which hosts the api locally