#animation doesn't play after I respawn
9 messages · Page 1 of 1 (latest)
oh that is a common problem, I remember when I faced that lol
in my case the sprinting wouldnt work after the player died
to fix it, I needed to update the character everytime the character dies
for exmp
local function setupCharacter(character)
local Humanoid = character:WaitForChild("Humanoid")
local MainFrame = PlrGUI:WaitForChild("HUD"):WaitForChild("MainFrame")
local StaminaDisplayTxt = MainFrame:WaitForChild("StaminaDisplayTxt")
local BasicSpeed = Humanoid.WalkSpeed
local Running = false```
local character = player.Character or player.CharacterAdded:Wait()
setupCharacter(character)
player.CharacterAdded:Connect(function(newCharacter)
setupCharacter(newCharacter)
end)```
then also wrap the whole code inside this
so when the new character is added, it gets updated
simply put
The issue is that you're not updating the character when the player dies, since the old character renews you need to update the new one (sorry I suck at teaching, lmao)