#💬 bot875ʹs Feedback
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hey, did you use delaunay triangulation method for this?
I used the egomoose triangle function, but I might look into another way
But I might have to keep it
Since wedges are the only triangle base part we have
It sucks because that means every triangle must be duplicated in order to complete it
2 right triangles make up 1 a normal triangle
u got a link to the plugin?
Ooooh, never heard of that
Still making it rn
It’s a very useful function, I’ve used it for terrain generation too
Damn
I tried making that last night but failed, exactly what Im trying to do
I want to add more stuff to the plugin that involves meshes but idk
But it won't be helpfull for me
Computing delaunay is super hard
I'm looking to make a procedural dungeon system
I used editable meshes, and I looped through each triangle and found the neighboring vertexes, and connected a triangle from each vertex
In total it’s only about 60 lines of code
yeah that's the exact idea I had I just made the code wrong, I even used ego moose triangle 3d too
gj tho
Thx
I wish Roblox had a equilateral triangle part
Because then I would be able to perfectly recreate every triangle
If I want to make a triangle, I’ll have to scale 2 right triangles in a way to make up the triangle
I always thought triangle terrain generation is hard but it really wasn’t that hard.
I found this module that uses a triangle face mesh that clones it, https://create.roblox.com/store/asset/6867983379/Triangle3D?externalSource=www, I've been really trying to get into it more it used to be the popular method on Roblox before we could import mesh
Yes that's not very hard
Ive done it in unity
But it was using a module which made it very easy
editable mesh doesn't have collision but with part meshes it would
I was thinking about making a equilateral triangle mesh but that would defeat the purpose of the module
If yall can give me any ideas for other functions to add that’d be nice
I'm working on to make a custom terrain generator with noise generation
But I wanna use delaunay for it
Any of you know how I can compute it?
Seems very hard
I'll check that