#💬 bot875ʹs Feedback

1 messages · Page 1 of 1 (latest)

runic geyserBOT
sonic harbor
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hey, did you use delaunay triangulation method for this?

vague radish
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I used the egomoose triangle function, but I might look into another way

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But I might have to keep it

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Since wedges are the only triangle base part we have

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It sucks because that means every triangle must be duplicated in order to complete it

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2 right triangles make up 1 a normal triangle

thick raptor
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u got a link to the plugin?

sonic harbor
vague radish
vague radish
sonic harbor
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Damn

thick raptor
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I tried making that last night but failed, exactly what Im trying to do

vague radish
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I want to add more stuff to the plugin that involves meshes but idk

sonic harbor
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But it won't be helpfull for me

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Computing delaunay is super hard

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I'm looking to make a procedural dungeon system

vague radish
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I actually rewrote the scp cb one

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The code is def really hard to understand tho

vague radish
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In total it’s only about 60 lines of code

thick raptor
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yeah that's the exact idea I had I just made the code wrong, I even used ego moose triangle 3d too

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gj tho

vague radish
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Thx

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I wish Roblox had a equilateral triangle part

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Because then I would be able to perfectly recreate every triangle

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If I want to make a triangle, I’ll have to scale 2 right triangles in a way to make up the triangle

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I always thought triangle terrain generation is hard but it really wasn’t that hard.

thick raptor
sonic harbor
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Ive done it in unity

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But it was using a module which made it very easy

thick raptor
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editable mesh doesn't have collision but with part meshes it would

vague radish
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I was thinking about making a equilateral triangle mesh but that would defeat the purpose of the module

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If yall can give me any ideas for other functions to add that’d be nice

sonic harbor
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I'm working on to make a custom terrain generator with noise generation

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But I wanna use delaunay for it

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Any of you know how I can compute it?

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Seems very hard

vague radish
sonic harbor
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I'll check that