#are there any reason why this not working

26 messages · Page 1 of 1 (latest)

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local ReplicatedStorage = game:GetService("ReplicatedStorage")

function triggered(plr)
    print("a")
    ReplicatedStorage.UI.TIP_UI:FireClient(plr)
end

script.Parent.Model.Jar.ProximityPrompt.Triggered:Connect(triggered)
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that print is never returned

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so the last line is not working ig

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ive never used proximityprompts before so i dont have lot knowledge but i also checked the documantatioons and found notching

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no errors

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i also tried to handle every proximityprompt with one script using proximityPromtService.ProximityTriggered:Connect

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but still no connections to function

hard scroll
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i dont know how but i actually fixed it

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i used to have a gui to help me debuging game by teleporting me to the place

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like a button to teleport

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after removing it its just fixed

vagrant turret
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And did you parent the proximity-prompt to a visible instance?

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Like parts, meshes or models

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vagrant turret
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Do you still need it to be fixed

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vagrant turret
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You can see the proximity prompt's UI right?

hard scroll
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yeah

vagrant turret
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But triggering it doesn't work

hard scroll
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no i coulnt see when triggering wasnt working

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but now i can see and everthing works okay