#Streaming enabled multiple distances
35 messages · Page 1 of 1 (latest)
you wouldnt need this normally
custom implementation may cost more resources than it saves
the map is very large
having small and medium details at the same distance would either diminish the quality or cause performance issues because there will be a lot of small details
and yeah i was worried about this
for reference the player is about 1/8th the size of the smallest tree in the first image
? what
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im saying there will be tons of small details that are to scale with the player
loading all of that at once in a large radius would be very performance intensive
then don't load it in a large radius
then the medium details also wont load from far away
ill just keep the medium details on persistent then
I'm confused
you want details to load without wanting details to load
of course there's gonna be a drawback to higher render distances ....
i want different sized details to load from different distances
i have them grouped in folders for rn
not possible natively
but the majority of the base map will be made up of medium sized details
this is just the large objects rn
alr ty
@lean pelican may not be exactly what your looking for as it's not really customizable but
auto setting seems like what you want
this is actually perfect thank you