#Streaming enabled multiple distances

35 messages · Page 1 of 1 (latest)

icy topaz
#

i dont think this is a built in feature

#

you wouldnt need this normally

#

custom implementation may cost more resources than it saves

lean pelican
#

having small and medium details at the same distance would either diminish the quality or cause performance issues because there will be a lot of small details

lean pelican
icy topaz
#

deepwoken ahh large?

lean pelican
#

for reference the player is about 1/8th the size of the smallest tree in the first image

icy topaz
#

can I see a reference

#

spawn in a dummy

lean pelican
#

on mobile rn hold up

#

cant even see it all the way zoomed out lmao

icy topaz
#

yea im pretty sure that's not big enough

#

better to just rely on streaming

lean pelican
#

? what

simple pineBOT
#

studio** You are now Level 5! **studio

lean pelican
#

im saying there will be tons of small details that are to scale with the player

#

loading all of that at once in a large radius would be very performance intensive

icy topaz
#

then don't load it in a large radius

lean pelican
#

then the medium details also wont load from far away

#

ill just keep the medium details on persistent then

icy topaz
#

I'm confused

#

you want details to load without wanting details to load

#

of course there's gonna be a drawback to higher render distances ....

lean pelican
#

i want different sized details to load from different distances

#

i have them grouped in folders for rn

icy topaz
#

not possible natively

lean pelican
#

but the majority of the base map will be made up of medium sized details

#

this is just the large objects rn

lean pelican
icy topaz
#

@lean pelican may not be exactly what your looking for as it's not really customizable but

#

auto setting seems like what you want

lean pelican