#Issue With Fireball Impact and Raycast
6 messages · Page 1 of 1 (latest)
I think the problem is that your collision for the fireball happens before the raycast, like in position, because the fireball is bigger and the ray is very thin, the fireball might hit something that the ray might not hit.
I’d recommend using shapecast
Or .Touched
Hi Creators, Today we’re releasing generalized shapecasts. These allow you to cast any arbitrary part into the world: Blocks, spheres, cylinders, wedges, CSG, MeshParts, etc. We previously released Blockcast and Spherecast as ways to find collisions using swept shapes. These can be thought of as “raycasts with volume”. Until today, shapecasts...
Yeah that’s exactly the problem. I’ve been thinking about shape casting but know little about it. I’ll learn it now though, thank you