#Gui script issue
9 messages · Page 1 of 1 (latest)
- You didn't call the function you just made a variable for it
- For activation point just put
lua 0.2 * MaxHealth
Add a equals if you also want ti show if its at 20% not only below
- he only declare the health variable one time, so its not going to change anyway
oh yeah i didnt see that
I tried changing the script it still does not work
you enabled it at the end, you have to enable it when the humanoid takes damage
Use
:GetPropertyChangedSignal()