#How can i make the cloned parts position be like 1 stud forward?
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local t = v.Parent.Torso
HitFX.Position = t.Position + t.CFrame.LookVector*2
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Easier method is just changing the Z axis
-z axis is forwards, positive is backwords
yeah i want that too if thats possible
local Part = Instance.new("Part")
local HRP = ...
Part.Position = HRP.Position + Vector3.new(0, 0, -1) --Goes forwards by 1 stud
how can do the same with the orientition?
yeah, that only moves it on the z axis
the objects front side might be on the x axis
:ToWorldSpace() exists
But I forgot that could happen tbh
yeah i'm aware
Why do you multiply it by 2
why not
I'm unfamiliar with this approach so I'm just wondering
it moves it more forward
by 2 studs or just in general?
I'm gonna guess not but I could be wrong
the further one is multiplied by 2
you can use lookvector*number for rays also (no idea whether you know this or not)
multiplying by a number makes it go further