#How do I add animations to a starter Character?
86 messages · Page 1 of 1 (latest)
alr i gotchu\
You gotta load the animation and then play it
Personally,I use the animation controller that is in the rig
I believe in the humanoid
Lemme show you my local script
Do you run scripts or play test?
Play test
Ok I can't get in studio rn so I can't just send you a screenshot of what I used
But try finding the animation controller thing that is in the rigs humanoid
If you define it and use it to load the animation it should work
I defined it but now im lost
Are you trying to replace the animations of the local player?
Because it looks like you are trying to replace the animations of the player to your own
I think that is what i am doing
** You are now Level 1! **
What are you using this for?
Like wdym?
The script, what are you trying to do with it
Well at first i just followed a tutorial because i failed the first time
But all i am trying to do is get these animations to load
Ok well since it is a local script you can do game.players instead of get service
If ur super new I recommend tackling smaller tasks after this one
Yeah
Idk the structure of a player so I can try to look at it when I can get in studio
Ok
What tutorial did you follow to get here?
Lemme try to find it
This was a little while ago
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It wasn’t really For a custom starter character
So i didn’t know if it would work
Is the custom starter character r6?
Yes
** You are now Level 2! **
ok so I got my studio open and I can help you better now
well I followed the tutorial and everything should work
Huh
how did you make the starter character?
like does it have everything a rig should have?
I just imported the rig with the rig builder
And added those ears
But those are just welded
yea
huh
ok I think instead of loading the animation onto the player it should be on the character
gimmie a sec ima modify the script
do want this to only be for the player?
I could try changing it to just be for local player
ok so It seems that instead of using it in server script service you may need to use it in starter player scripts or starter character scripts. Additional or different code will be needed
OOOOOH
I got it
I did a little digging and so the way starter character scripts works is that the script in starter character scripts is moved into the starter character
so heres what I did
I moved the animate to the folder like so
then in the script, I modified the ids of the animations that I wanted to use
I only modified the walk animation but you can apply this for all of your animations
@rigid eagle here ya go
lmk if you need any other explanation
I didn’t work
Or im just too stupid
I think ima go nightie night cuz i got school
And thanks for the help 👍
yw but could you show me how your character is set up so I could try to help?
hit play then go to your charecter copy animate script
the get animation id and copy it in code and copy animation id inside]
that’s just the walk
I believe it’s run you would want to use too
along with changing the animation ids below those int values parented to the script
You should replace the current animate script in starter character