#Terrain modification using code
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remove terrain every 0.1 seconds by replacing it with air at the wheel part location
basically I'm trying to simulate how a car/vehicle removes and grips onto mud or material from the ground when the wheels are slipping, im doing this by dividing the angular velocity of the wheels by the linear velocity of the wheels to get the wheel slip amount and then using that to increase the amount of dirt that is removed by the wheel in a square shape
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oh
help me please 🥺
I'm busy atm
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When I get the chance I will.