#CollectionService:GetTagged() doesnt work
12 messages · Page 1 of 1 (latest)
Change what?
The script
If your goal is to only use one script for a variable number of tools, you'll need to use a ModuleScript to implement the tool. You will need to listen for when the player (re)spawns, and process any current and future children of that player's backpack for a tool that can be linked to that ModuleScript. If it can, run the module on the tool
This process can let you implement several types of tools that should receive uninform behaviour
Use attributes to classify the tools
Or just go the lazy route and put the same Script in all those tools
I did use a module script for tools tables like name price etc. Can I just use it?
Metadata should be separated from the implementation
uhh i have no clue how to make that :/ can i just use a script that's inside every tool?