#Script in Server or Client
23 messages · Page 1 of 1 (latest)
clinet tellll
Really depends on if its a cosmetic change or a gameplay change
if its a change that affects gameplay you should do it on the server since exploiters can just fire the remote event whenever they want.
If its aesthetic you could do it on the client but it may affect performance a bit
I did want to do it in the server but I recently saw a video that the server is meant for only event based programming
Whose? That sounds very odd
i think byteblox's
I think I'll do it client sided with an event then the server does an extra check only when he gets the event
Yeah just in case
Sounds good but
Isnt that double the checks?
No like if there's an exploiter
He sends an event to the server when he isn't in the area
Ik i mean like
But then the server checks if he is there
Wouldnt that be two checks for the same thing? Seems pointless to run it on the client
You know what
** You are now Level 3! **
And if the player is lagging zone updates may be
Ill run it on the server then see the amount of lag it adds
Yeah that sounds good