#💬 memzdevʹs Feedback

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half krakenBOT
compact hazel
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@low ice WE WANT MULTIPLAYER!

compact hazel
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yous hit on him

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Dude has the Noob 2.0 skin on

thorny wren
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but man continue working on this game

wide comet
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@low ice idk i haven't played it but it seems too easy to hit someone once, and then they're stunned and can't fight back so you can just keep hitting them over and over again

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seems to easy to stun them then just spam attacks so they can't fight back, and free win yk what i mean?

low ice
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Have you ever played a fighting game deepsigh

wide comet
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think i played retro street fighter

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and the original mortal kombat

low ice
# wide comet uhh a little bit

In a juggle combo any subsequent hit will cause them to get launcher further away

https://cdn.discordapp.com/attachments/1216662881194606592/1231970426498846740/ohio_sgigma_koooksmakxxing_simulator_-_Roblox_Studio_2024-04-22_16-09-56.mp4?ex=66286a1e&is=6627189e&hm=3e1d5a3a74ada994ff21fc9767fc4bd4507ee26fbf2a876563822e8f41606678&

After a while, followups are jot gonna work anymore

Furthermore as soon as you hit a wall you get 2 more hits or so and the opponent gets forced into knockdown state

wide comet
low ice
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When i launch him into the air thats my combo starter

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Designated moves will launch and start a juggle combo

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Any hit after a launch will bump them back up into the air

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But launching moves are generally no faster than 15 frames, and are punishable when blocked

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You rarely get the opportunity

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And ofcourse they cant fight back mid combo.... That's how combos work...

light mist
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Ok just reread and I think I get it

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In Memz’ game, there are moves that send the opponent into the air for a combo. Whilst the opponent is in the air, you can hit them for free. This is called a juggle combo

However, these moves are almost always super dangerous to throw out, because if the opponent blocks them, they usually get to hit you back for free (sometimes they get to start their own combo from it, depends)

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So you might ask, when do we use these big combo starters?

Usually after your opponent has missed a big attack which takes a long time to recover from, or when you’ve blocked a big attack

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Keep in mind that there are faster, less damaging moves which don’t lead to combos which would be used way more to chip down the opponent or to bait them into using their big combo starters

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@wide comet tell me if you’re still confused on anything

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Oh yea, when the opponent is in a juggle combo, the damage dealt by your moves slowly decreases with each hit, and the knock back the opponent takes with each hit increases.

This prevents infinite combos or 100% combos

light mist
low ice
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game so unbalanced

light mist
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Personally the best way to understand is to just play the game against somebody good and have them explain during the match

wide comet
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i think the video helped me understand too lol

light mist
light mist
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When the game comes out for public testing I can teach you if you want