#Modulescript Issues

127 messages · Page 1 of 1 (latest)

tranquil fjord
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Holy moly is that an RNG game?!??!

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ok

severe depot
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Shh

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🤫

tranquil fjord
severe depot
#

I can make some vfx for you

tranquil fjord
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your modulescript is cluttered

severe depot
#

😍

tranquil fjord
severe depot
#

So true

tranquil fjord
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how am i supposed to fix anything when the whole thing is over 200 lines + all the other modules

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are there any errors

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at least

severe depot
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I got an idea snow

quiet otter
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Yo

severe depot
#

_ _ _

quiet otter
#

new rng game dropping guys

quiet otter
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get ready for your electricity bill to increase

severe depot
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Snow

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_ _ _

tranquil fjord
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yeah no man you just gotta do some debugging

severe depot
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Yeah

tranquil fjord
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must optimzie

severe depot
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Shave some miliseconds

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Some optimization

tranquil fjord
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dude

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imagine if i

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did that to this modulescript

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it would take me a day

severe depot
#

Well

quiet otter
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What

severe depot
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Have you heard of our lord and saviour inline caching?

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Just saying

quiet otter
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Guys

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its 4am

tranquil fjord
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shut upr ecroom ...

quiet otter
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and ive been scripting

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since 1pm

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should i go to sleep

severe depot
#

Optimize....

tranquil fjord
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scripting for 13h and for what

quiet otter
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i update my game every day

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but today i didnt even touch roblox studio

tranquil fjord
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this is how you should organize your shit 🙏

quiet otter
#

Can i see it please

tranquil fjord
#

err yes

severe depot
#

Honestly

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It calls for some inline caching

quiet otter
severe depot
#

🤫

lime gate
#

can someone help me, I requested help but I know no one to count on👀

quiet otter
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like 1 2 3

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ill be there

tranquil fjord
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this is insane

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ok so you know how your roll module is 200+ lines

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oh my god what is this

severe depot
#

This snow guy might be the real deal ngl

tranquil fjord
#

or you can just do this!

type Aura = { 
    Name: string, Rarity: number, Mod: ModuleScript
}

local AuraTable: { Aura } = {
    { Name = "Rare", Rarity = 5, Mod = AurasFolder.Rare },
    { Name = "Uncommon", Rarity = 4, Mod = AurasFolder.Uncommon },
    { Name = "Common", Rarity = 2, Mod = AurasFolder.Common },
}
quiet otter
#

amateurs

severe depot
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Incline cashing...

tranquil fjord
manic sluiceBOT
#

studio** You are now Level 5! **studio

severe depot
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The optimization is real

tranquil fjord
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if you want i can """"lend"""" you my modules so you can inspect what happens how

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imo the best type of system you can come up with is something like this

quiet otter
#

bro whatever you guys are making

tranquil fjord
quiet otter
#

you need to start learning real programming

severe depot
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Yknow

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A bit of inline caching could save that

tranquil fjord
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i just use another person's module for it

quiet otter
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What in the skibidi

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you guys use modules for datastores??

faint tulip
severe depot
#

Look man

manic sluiceBOT
#

studio** You are now Level 2! **studio

quiet otter
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I just do

faint tulip
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oops replied to another shit

quiet otter
#

it

severe depot
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If you don't know of inline caching

quiet otter
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in a sever script

tranquil fjord
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zz why..........

severe depot
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Then don't talk to me

tranquil fjord
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just use something like profileservice or suphi's datastore

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even datastore2 works

quiet otter
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it feels wrong

faint tulip
quiet otter
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this.. this isn't me.. I-I'm better than this!

faint tulip
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what am i reading

severe depot
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Yeah dude

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Inline caching is real

quiet otter
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Incline caching

severe depot
#
___=1; ____=25; _____=0.05 ______=task.wait _______=script.Parent.Parent

function ________() game.Lighting.Blur.Size -= 3 return true end
function _________(__________) return (______(_____) and __________ == ____) or ( ________() and _________(__________+1)) end
function ____________() _______:TweenPosition(UDim2.new(0,0,1,0), Enum.EasingDirection.InOut, Enum.EasingStyle.Sine, 3.5) _________(___) end -- actual function, 12 underscores!!
severe depot
tranquil fjord
#

and profileservice has service locking, profile version querying and these

severe depot
#

I've been skripting for 5 years

quiet otter
#
If inclince cashion == false then
true = nil * boolean
else repeat wait() until value:GetPlayerFromCharacter(hit)
continue
type = soul
tranquil fjord
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so true

severe depot
#

This might help

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@tranquil fjord ty for making this ❤️

tranquil fjord
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i did not

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make that

severe depot
# tranquil fjord make that

print("I think everyone wishes humans has tails. Like imagine the moms at walmart saying "omg your hair is so pretty ;3" then you'd say thanks with a straight face but if we had a tail that shi would be waggin so fast. then she'll notice it and be like "aww look at you getting all excited for mommy" then you'd start to blush and get all embarrassed and shi x3... yall feeling me on this one")

quiet otter
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game.Workspace:Destroy()

wraith gyro