#💬 hiddenkaiserʹs Feedback
1 messages · Page 1 of 1 (latest)
With raycast?
I wish it was that simple
What is your way of detecting the ground I meant
Like just purely math?
I have both a sphere collider and a raycast
gravity, restitution, all applied manually
but collisions are done with physics engine because I dont wanna find planes on a polygons 😭
but theres no roblox wheels or vehicle seats or anything like that
bro wheres ur s4
🔥
What I really like about my custom replication system is the fact that if the player loses connection or wifi cuts out for a couple frames, its practically unnoticable because of the way I implemented it
see here:
Roblox Replication (Network Ownership): (If their wifi cuts out the kart will just stop instantly)
Custom Buffer-Based Replication: (Kart keeps moving)
yoo this is really cool
well made 🔥
i see yours is alot smoother aswell
what do you send over in the buffer
whats bytenet
I compress the ticks and owner id into a single byte
your using unreliable?
wont that fail sometimes
or does it just not matter as theres more gain than loss
yeah but its replication
the tick is to confirm I only work with the newest information
you are too good wth
@mossy otter take notes geezer
whats the mischief system
This looks incredible dude
a master at work
bytenet is a really great buffer that sends smaller sized packets and provides a very good network structure for your game 🤩
just checked it out and its amazing
@coral badge it does have quite a bit of errors and issues sometimes though
I got stuck on some error but it was because I didn’t add “value” tbh the errors are hella hard to debug
ByteNet gave me a new look on networking lol
Yeah, I had a signed integer switching negativity on me for owner ids. So I just switched to unsigned 8 bit integers to save data
since I’ll never have more than 256 players in a game
Makes sense
I really appreciate this, i’ve been working on it for about 2 weeks now
i’m being paid to do it though so its not that bad
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Do you guys have any recommendations? I wanna make the system feel better.
Latest version for reference:
seems just about right, u could try messing around a bit more with the camera, especially when u make turns / drift
How so
For example, when u strave to the left, ur camera should go to the right, and if u fall downwards then make the camera go above you, Ill record an example of this
So like.. interpolation?
yeah lerping
yeah I do
I do some interesting things with rotation, otherwise you wouldn’t be able to see the sides of the kart lol
my biggest thing is that I dont want the camera to fall too far behind when driving fast
so the lerp is pretty high for position
I might turn it down just a bit though
I didnt code this (just saying)
u could make it really subtle
Looks cool but yeah
i think im gonna try to replicate the mario kart camera
gl !