#Why does my model move to the wrong position when?
86 messages · Page 1 of 1 (latest)
Yes I can record the testing if youd like
sure
send here
send before and after position
send the anchorposition
@severe cape
LE ME TRY
i have experienced with that problem too
is it a model.
wait.
It's confuzzling me
lets change the move to
local function openAvacadoDrawer()
local Position = Instance.new("CFrameValue")
Position.Value.Position = Vector.new(28.036, 4.099, -21.565)
if rightDoorOpen.Value == true then
if leftDoorOpen.Value == true then
game.Workspace.Fridge.VegetablesFridgeCompartment:MoveTo(Position)
else
print("Left door isn't open")
end
else
print("Right door isn't open")
end
end
game.Workspace.Fridge.VegetablesFridgeCompartment.Container.OpenProxy.Triggered:Connect(openAvacadoDrawer)```
there ya go
there ya go
@severe cape
Model
let me see your workspace
** You are now Level 3! **
let me try
fr i dont see anything wrong
try put your script
@severe cape
@severe cape
I figured out the problem
I see....
@severe cape
Hey so..
Model and part.
Wdym
uh
k let me screenshot
model have its own position
haha
@severe cape You know what i mean?
you move the "Model"
not the "part"
Um
and the model have a part
Yes
the part position is 0,0,0
No that still doesnt work
No matter what I change the value to it always goes to the same spot
no i mean...
I know what you mean but there's multiple parts in the model
give me the VegetableFridgeCompartmen
position
experiment with that .
change the value
I cant teach u
u need experience
I did but it goes to the same spot
I was experimenting, no matter what the value is it goes to the same spot
And I do have experience but ive never come across an issue like this so idk what to do
run the script
check the model position
before and after
figure out why it dont move like what you want.
At least we tried