#Does anyone know how i can make another character catch on fire when I throw a move at them?
8 messages · Page 1 of 1 (latest)
So i can script it so when i throw it at someone else it sticks?
i guess yeah
im honestly not following as well las i should
im assuming you mean if the player is hit, i change the parent of the vfx to the object hit?
so in the hit function (dmg part) id do something like vfx.Parent = hit ?
theres a lot of ways it can be done
detect the move hitting someone (touched, raycast, etc) -> apply the fire effect