#Does anyone know how i can make another character catch on fire when I throw a move at them?

8 messages · Page 1 of 1 (latest)

iron axle
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if its a particle emitter for example you can place it in each body part of the character

radiant perch
radiant perch
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im assuming you mean if the player is hit, i change the parent of the vfx to the object hit?

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so in the hit function (dmg part) id do something like vfx.Parent = hit ?

iron axle
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detect the move hitting someone (touched, raycast, etc) -> apply the fire effect