#Player still Jumping
23 messages · Page 1 of 1 (latest)
You're setting this from the server?
chatgpt said ur right 💀
ChatGPT never knows what it's talking about
^
serverscriptservice
You've got to disable the state on the client
You cannot use that code in a LocalScript
oh god
local humanoid = script.Parent:WaitForChild("Humanoid")
humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, false)
LocalScript in StarterCharacterScripts
ty bro
it works
but why am I not able to put my script in a LocalScript?
caus PlayerAdded runs on the Server?
@ripe cairn 🥹
LocalScripts are downloaded by the client. This requires them to be connected to the game server. Once the code runs, do you think Players.PlayerAdded will fire if the player had already been connected to the game server? 👀
No I do not think so 👀