local event = game.ReplicatedStorage.BallDMGEvent
local tweenService = game:GetService("TweenService")
event.OnServerEvent:Connect(function(plr, pos, ball)
local handle = ball.Handle
handle.Parent = workspace
ball:Destroy()
local tweenInfo = TweenInfo.new((pos.Position-handle.Position).Magnitude/10, Enum.EasingStyle.Linear,Enum.EasingDirection.In,0,false,0)
local tween = tweenService:Create(handle, tweenInfo, {Position = pos.Position})
print(pos.Position)
tween:Play()
wait(10)
if handle then handle:Destroy() end
return
end)
look at the end of the video it starts bugging can someone tell me why
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