#How to save large amounts of data?
56 messages · Page 1 of 1 (latest)
** You are now Level 1! **
can you elaborate what ur trying to save
whats the purpose of ur values
oh
why
btw enable studio api access if u want it to save in studio too
and yes its possible
just read this page
its really easy once u understand and remember
let me know if this doesnt work
it tells you how to save multiple values
here
let me think
where do u store ur values btw
ur creating a folder and putting ur values into it
** You are now Level 2! **
in the player
right
you use instance.new instead of just cloning the values right
so
do you clone ur values from something or do you create the values within the script
i said it was possible
.
yes
in one script
you can create one script that handles all the value saving in serverscriptservice
oh you want to like basically
define all the values
at once
am i right?
no sadly but
you can just
type the setasync thing multiple times
its not really that hard
there is no point in grabbing all the data at once
it only makes nanoseconds of difference and a bit more organized but
it doesnt affect the player
at all
why do you have 20 - 30 values
that in itself is bad organization
depending on ur situation
i cant really help you if you dont tell me why you have 30 values
i might be able to tell you a alternattive solution
if you want that
i can but your u cant save 30 values at once
you have to do it individually
pretty sure they just have one script handle all the values and most games do not have 30 values
or 20
ok
mb i forgot tables existed
use tables
im not giving u a whole script for u but just use tables for ur mass data storing