Hello, I have a problem, I want my sword only to do damage when the animation plays. Thanks.
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--UTILLITY__
local tool = script.Parent
local canhit = false
local debounce = false
--MODIFIERS--
local Damage = 17
local waittime = 15
local fling = 0
--ANIMATION--
local animloop = 1
local anim1 = script.Parent.anim1
local anim2 = script.Parent.anim2
script.Parent.Activated:Connect(function()
if debounce == false then
--animation loop
local humanoid = tool.Parent.Humanoid
if animloop == 1 then
animloop = 2
local animation = humanoid:LoadAnimation(anim2)
animation:Play()
else
animloop = 1
local animation = humanoid:LoadAnimation(anim1)
animation:Play()
end
--Debounce
canhit = true
debounce = true
wait(waittime)
canhit = false
debounce = false
end
end)
tool.Handle.Touched:Connect(function(hit)
if canhit == true then
local humanoid = hit.Parent:FindFirstChild("Humanoid")
local rootpart = humanoid.Parent.HumanoidRootPart
local BodyVelocity = Instance.new("BodyVelocity", rootpart)
--Damage
humanoid.Health = humanoid.Health - Damage
--Fling Script
BodyVelocity.Velocity = Vector3.new(math.random(0, fling), math.random(0, fling), math.random(0, fling))
rootpart.Velocity = Vector3.new(math.random(0, fling), math.random(0, fling), math.random(0, fling))
end
end)