#Emotes [Solved]

7 messages · Page 1 of 1 (latest)

ripe spruce
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Hey! I have been trying to make "emotes", they aren't exactly like normal emotes as they shouldn't stop playing and don't move.

The character should only get a certain pose and then stay in that pose until the player moves or presses the stop button. A picture of how it the post should look like is in the post.

I've been trying to do this for a while no but I had no success. I'd also like to apologize if this is the wrong tag as it's my first time using this.

karmic onyx
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This pauses the Animation:

Animation:AdjustSpeed(0)
ripe spruce
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this is my script rn:

local UserInputService = game:GetService("UserInputService")
local Humanoid = game.Players.LocalPlayer.Character.Humanoid
local Animation = script.Bow
local currentlyPlaying = false
local AnimationLoad = Humanoid:LoadAnimation(Animation)

script.Parent.MouseButton1Up:Connect(function()
    if currentlyPlaying == false then
        currentlyPlaying = true
        AnimationLoad:Play()
        AnimationLoad:AdjustSpeed(0)
        currentlyPlaying = false
    elseif currentlyPlaying == true then
        AnimationLoad:AdjustSpeed(3)
        AnimationLoad:Stop()
    end
end)
#

Oh nvm there was a mistake in my script it works now

#

Thank you so much for your help! :D

karmic onyx
#

I’m glad it works🙏