#Best Way To Detect Fireball Collision?
13 messages · Page 1 of 1 (latest)
use raycast
hitbox
I tried raycasting before, however continuously raycasting every frame causes the hit to be detected at a very specific point. I want the projectile to hit when the bounds of a part are colliding with something else.
use hitboxes
there are alot of modules
u can search for
but it's better to make yours hitbox module
depends on scripting level ig..
I know how to make a basic hitbox using getboundsinbox, just wondering which method was the most efficient. Thank you for all the feedback.
.Touched 😈

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