#Making a kill system.

8 messages · Page 1 of 1 (latest)

gray cape
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Never thought about it but maybe like when attack hitbox hits player it checks health of the humanoid and if it’s 0 or less than 0 then add +1 value to the leaderstat

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this may be BAD way of doing it but never thought about it before so…

pallid river
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i use a most damage system, basically if you damage the player your name gets inserted into their damage folder
if it already exists it goes up

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at your death it checks in a loop through all of them and picks the most value

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then gives that player the kill

hybrid arrow
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u could just get when the part of the player that got killed which u use for as a hitbox is touched by whatever they use to kill a player or u could make the tool damaging players save it somewhere, folder

wanton rainBOT
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studio** You are now Level 3! **studio

knotty leaf