#💬 hiddenkaiserʹs Feedback

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eternal ferryBOT
gentle charm
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@cyan cliff is it possible for you to make it transparent

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and are the boats being moved on the client

cyan cliff
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boats forces are being updated on client

cyan cliff
gentle charm
cyan cliff
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Do you not know how client ownership works?

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The ocean is consistent across all clients as well

gentle charm
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what about the boat

cyan cliff
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all that changes with the boat is the height it sits at and the angle its body gyro is set to lol

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it already had body forces so I just update them

gentle charm
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its still exploitable though isnt it

cyan cliff
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💀

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you realize that the player can exploit any vehicle right

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because they have network ownership over it

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nothing about the ocean system really changes how the boats work

gentle charm
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is the way you made the ocean the only way to make a custom ocean

cyan cliff
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you can use mesh deformation as well

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Can’t really have LOD though

gentle charm
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whats lod

cyan cliff
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level of detail

gentle charm
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wait dont tell me

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nooooo

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i was gonna predict it...

cyan cliff
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as you get farther it gets easier to render

gentle charm
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i knew that

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just by its name

cyan cliff
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my ocean implements LOD in two ways

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with vertex density and compute/update slowing

gentle charm
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idk what ur talking about

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is that a service or some kind of instance

cyan cliff
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huh

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its a mesh

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and code

gentle charm
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are those properties of the model

cyan cliff
# gentle charm so what were u yapping about vertex and compute update

vertexes are vertices in a mesh, (so vertex density LOD means as you get farther from the player the mesh's vertexes are more and more spaced out).

Compute/Update slowing means that the points are calculated less frequently and moved less frequently as you get farther and farther out. (think going to from 60 fps right next to the player to 3 fps when you're 300 studs away)

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the changes are unnoticeable but improve performance drastically

gentle charm
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and is it adjustable?

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the distance for the lod to occur