#💬 hiddenkaiserʹs Feedback
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@cyan cliff is it possible for you to make it transparent
and are the boats being moved on the client
boats forces are being updated on client
Yeah but probably wouldn’t look that good tbh
so its unusable..
??
Do you not know how client ownership works?
The ocean is consistent across all clients as well
what about the boat
all that changes with the boat is the height it sits at and the angle its body gyro is set to lol
it already had body forces so I just update them
its still exploitable though isnt it
💀
you realize that the player can exploit any vehicle right
because they have network ownership over it
nothing about the ocean system really changes how the boats work
is the way you made the ocean the only way to make a custom ocean
whats lod
level of detail
as you get farther it gets easier to render
can i see
idk what ur talking about
is that a service or some kind of instance
so what were u yapping about vertex and compute update
are those properties of the model
vertexes are vertices in a mesh, (so vertex density LOD means as you get farther from the player the mesh's vertexes are more and more spaced out).
Compute/Update slowing means that the points are calculated less frequently and moved less frequently as you get farther and farther out. (think going to from 60 fps right next to the player to 3 fps when you're 300 studs away)
the changes are unnoticeable but improve performance drastically
so im guessing thats automatic
and is it adjustable?
the distance for the lod to occur