#Serverside Animations
33 messages · Page 1 of 1 (latest)
just so you’re aware, animations can be played from the client and replicate to the server
as long as you play it from the players humanoid
but they also added an instance known as an animator inside the humanoid, and you need to play the animation from that now
it’s a newer update, and most old tutorials aren’t up to date
@tribal spoke
use remote events to send over the animation then play it once it gets sent
send it where?
you shouldn’t need to use remote events
as i said earlier, the animation can be played from the client and still be replicated to the server
Does the person who owns the animation also own the game?
Yea.
I also don't know how to do that. How do I send the animation over to the server using remote events?
you don’t want to send it to the server
play the animation from a local script
the animation will show up for everyone
nope
create a new animation
then set the id
then play the track
if you want the script
i can make it
This is what I normally do for playing animations.
local anim = game.players.localplayers.characters.humanoid:LoadAnimation(script.Punch)
anim:Play()
Its in a local script
Starter Player > Starter Player Scripts
this was a quick google search
do your research before trying to call me out
play the animation on the animator of the humanoid
this will explain it to you
the animator is a newer addition to roblox, and you have to play animations from it rather than the humanoid