If your sword animation stretches the character's hand, check the animation keyframes for proper alignment. Adjust the animation if needed. Ensure correct anchor points and consider different anchoring methods or rig constraints. Test with other animations to pinpoint the issue. With these steps, you can fix the stretching problem in your sword animation.
#Fix sword animation grip
7 messages · Page 1 of 1 (latest)
but the attack sword animation work correctly
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Verify the anchor points and consider adjusting them if necessary. It's possible that the attack animation handles positioning differently, which could explain why it works while the idle animation doesn't.
do u know if theres any step that I need to do in moonanimator cus I literally made the idle animation with sword the same way as walk animation with sword
I usually use differing methods for both i have had this same issue before though I just tried different techniques till I got it. Although one thing I did do a lot is look back into some tutorials eventhough i personally do not use moonanimator
the craziest thing is that I made the walk anim the same way as idle like I just changed something