Hello! I made a pretty dumb mistake. I've been working on a big project for about two weeks now and I've been storing values that are supposed to be server-wide on two different moduleScripts within the ReplicatedStorage workspace. I didn't realize it at first until after I did a ton of work, but the ReplicatedStorage only updates things on the client side. I tried modifying and using Remote Events to change the server's moduleScript but I'm completely out of ideas. I've tried to get it working but I'm not sure what to do.
How can I make my ModuleScript be something that's server-wide and updateable as the game continues on?
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