#Player seat teleportation help
12 messages · Page 1 of 1 (latest)
added.CharacterAdded:Connect(function(chr)
task.wait(1)
if seat1.Claimed.Value == false then
print("teleported to seat1")
chr:PivotTo(seat1.CFrame + Vector3.new(0,2,0))
seat1.Claimed.Value = true
end
end)
end```
this is the script but it works just fine. But the player just teleports ontop of the seat but doesnt sit down
Seat:Sit(humanoid)
I've tried doing that and the player just glitches inside the seat
you teleport him before using :Sit()?
or after?
try that
local seat1 = workspace.Seat -- you can delete this if you already define the seat
game.Players.PlayerAdded:Connect(function(added)
added.CharacterAdded:Connect(function(chr)
task.wait(1)
if seat1.Claimed.Value == false then
print("teleported to seat1")
local hum = chr:WaitForChild("Humanoid")
seat1:Sit(hum)
seat1.Claimed.Value = true
end
end)
end)
SOrry for late response imma try that now
Woah. Amazing it worked
tysm < 3