#My data wont save and keeps returning 0 and i dont know hwo to fix it
24 messages · Page 1 of 1 (latest)
It's unnecessary to fire a remote event with the new EvoValue or anything else
You can just detect the .Changed on the client since everything you do on the server replicates to every client
What would I switch the fireclient to?
** You are now Level 2! **
Nothing
Just remove it
And then remove your . On client event and replace it with object.Changed
^
Where are you receiving the event
I have basically the same code in another game and it works but for some reason it doesn't in this game
no like the local script where you're receiving the event
i dont think i have one
im trying to figure out hoiw to save the data i will get before moving on to further developing the game
So what's the point of those remote events 😭
Idk 😭😭
Why did you make them then
Because I had it in the other datastore script to update the gui values onscreen and I added them hoping it would help fix the data saving issue
Remove them they're useless
Are there any warnings or errors in the output