#Zero gravity with ragdoll effect

13 messages · Page 1 of 1 (latest)

harsh haven
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So, I am really bad at scripting, but I had the idea to create a parkour in zero gravity with obstacles. You should be able to move around freely, jump, and land in zero gravity. However, if you collide with an obstacle, such as a rotating part, you should be pushed away from it and have a rotating ragdoll. If the part is rotating faster, it will push the character further away and stuff like that. The ragdoll should be similar to the one in the video. Thanks in advance!
https://youtu.be/eM7cfJi2VWU?si=_MzHWF1vY9x5m4sh

Music: https://www.youtube.com/watch?v=IDsCtDRV2uA

I was inspired recreating the space gravity similar to the game I used to play a lot: Innovation Spaceship.

I have many ideas, drop some of your thoughts and ideas on what should I add.

▶ Play video
wide rock
rare geode
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well then start learning, u can't want that complex thing and u don't know how to script

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good things takes time

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and if u want someone to do then hire in #💵︱hiring

harsh haven
rare geode
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that depends on the person and the way that he gonna do the physics system and all of that

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u would try to hire and talk the things with the ppl that wanna work in #💵︱hiring

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gl tho

harsh haven
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Alr, thanks anyways.

chrome harborBOT
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studio** You are now Level 1! **studio

halcyon path
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use vectorforces

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and to ragdoll the humanoid you can do

humanoid.PlatformStand = true
humanoid:SetStateEnabled(enum.whsteberiforgot)