#💬 znimatorʹs Feedback
1 messages · Page 1 of 1 (latest)
Some bugfixes, i also like how animations blend
i want the source
wallrunning is so stupid to code so this is crazy impressive
i want the source
how much for it
If you dont wanna sell it, tell me what bodymover you used
@copper wadi how do you get the character to align with the wall? been struggling with that for my own project
would be swag if you could show/tell me
@copper wadi are those alignPositions?
uhh, set .Position to rayPosition + normal * offset
offset its just a number
i also used LookAt() so player could look at the direction its moving
To find the second vector, use the :Cross() functions with Vector3.new(0, 1, 0)
and Vector3.new(0, -1, 0) for opposite direction
Ohhh I think I get it thx
2nd vector meaning the normal, right?
normal its the one coming form surface
the raycast hits
how do i format this? im struggling to really understand what im looking at in this forum post
better read this
explains alot
thats what im reading 😭