#Fire 2 Remote Events at Same Time?
10 messages · Page 1 of 1 (latest)
:Connect(function(...)
Function1(...)
Function2(...)
end)
remote events does not use the :Connect() function im pretty sure. Instead use :FireServer() or :FireClient(player instance that should recieve the remote) or :FireAllClients() inside a function connected to the event (PromptButtonHoldEnded)
You can put in a task.spawn function
That way your script wont wait until a value is returned when calling the remote event
Wdym? It wont wait with all the other solutions either?
This one is instant
This one is instant
Idk what ya waffling about
Oh sorry the function has a bunch of if statements that fires the client