#My grabbing system physics doesn't sync on server-side

30 messages · Page 1 of 1 (latest)

ornate valley
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What's the actual problem?

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like elaborate a bit

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Never mind, I'm assuming it's how you set it up in your remoteEvent onServerEvent..
might as well try to figure out and find solutions time by time
@cold maple

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Actually I'm wrong probably

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This could be a serverScript

ornate valley
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Don't mind that

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I thought you used client to server method

cold maple
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I used client to grab it

ornate valley
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Mhm

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And it doesn't sync with the server right?

cold maple
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yeah

ornate valley
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Why not get do two players instead and see it from the other client's perspective

cold maple
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somehow it syncs after you release it

ornate valley
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Because that's how it's supposed to work

ornate valley
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Mmm..

cold maple
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I tried it before

ornate valley
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Why not use RunService

cold maple
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bro I did it for the client side

ornate valley
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Then idrk

cold maple
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skull

ornate valley
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At least it works

cold maple
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somehow my old version work perfectly but it's just poorly coded

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and unsecured

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like 100% client sided

ornate valley
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I mean

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I can't tell because there's no code sent, to troubleshoot & check

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although, just stick with it or wait until there's a higher up to help you atm