#My grabbing system physics doesn't sync on server-side
30 messages · Page 1 of 1 (latest)
like elaborate a bit
Never mind, I'm assuming it's how you set it up in your remoteEvent onServerEvent..
might as well try to figure out and find solutions time by time
@cold maple
Actually I'm wrong probably
This could be a serverScript
uhhhh
I used client to grab it
yeah
Why not get do two players instead and see it from the other client's perspective
somehow it syncs after you release it
Because that's how it's supposed to work
same result
Mmm..
I tried it before
Why not use RunService
bro I did it for the client side
Then idrk
skull
At least it works
somehow my old version work perfectly but it's just poorly coded
and unsecured
like 100% client sided