I am currently making a custom movement system, I have a capsule collider, but I’m running into some issues with my LinearVelocity as it affects how the capsule behaves, and I do not know why.
All the humanoid parts have CanCollide disabled so the capsule collider is the only one responsible for the collision.
As you can see, when I enable my LinearVelocity, my capsule gets stuck when a player gets in between the edges when it should’ve pushed them off. I’ve thought of applying a reflective force but I have no clue how I would detect the parts.
I have absolutely zero clue on how or what I should do to approach this issue.
Please, any help will be appreciated :,)