#Players getting stuck on the edges

4 messages · Page 1 of 1 (latest)

soft maple
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I am currently making a custom movement system, I have a capsule collider, but I’m running into some issues with my LinearVelocity as it affects how the capsule behaves, and I do not know why.

All the humanoid parts have CanCollide disabled so the capsule collider is the only one responsible for the collision.

As you can see, when I enable my LinearVelocity, my capsule gets stuck when a player gets in between the edges when it should’ve pushed them off. I’ve thought of applying a reflective force but I have no clue how I would detect the parts.

I have absolutely zero clue on how or what I should do to approach this issue.
Please, any help will be appreciated :,)

naive sandal
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you can add an invisible part

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that pushes them away

blissful mirage