local Player = game.Players:WaitForChild("Fischbones")
local Character = Player.Character or Player.CharacterAdded:Wait()
local CharacterHRP = Character:WaitForChild("HumanoidRootPart")
local CharacterHead = Character:WaitForChild("Head")
local Rig = script.Parent
local RigHRP = Rig:WaitForChild("HumanoidRootPart")
local RigHumanoid = Rig:WaitForChild("Humanoid")
for i, Part in ipairs(Rig:GetChildren()) do
if Part:IsA("BasePart") then
print(Part)
Part:SetNetworkOwner(nil)
end
end
RigHumanoid:MoveTo(CharacterHead.Position, Character)
RigHumanoid.MoveToFinished:Connect(function()
RigHumanoid:MoveTo(Character.PrimaryPart.Position, Character.PrimaryPart)
end)