#script does not get enabled even when set enabled = true
111 messages · Page 1 of 1 (latest)
here is the script in the screengui (60over)
print("dang part 2") local over = script.Parent
it prints dang but not dang part 2
i think its a i think its a carrot
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Could you send a screenshot instead?
hey
this might be wrong but
If your script is inside the proximity prompt
you should have the guided script be enabled before you destroy the proximity
no sorry the script is in a screengui in startergui
e
e
whats the script in the screen gui meant to do
is it meant to play for one person
or
one person
ok
so id assume it s a local script ye?
oh
when they die they hit the griddy
no its a script
i say right foot creep
ok so
shimi shimi yey shimi yey shima ya
darke
swalalala
swalala
swallala
swalala
yea
ight
i set it to localscript let me try it now
i just need to know
is the guided.script a local or a regular script
thats the one i need to know
oh wait no i dont
i think i know what wrong
what wrong
you are referring to the script through startergui
but we want it to happen for the one player
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so instead we would have to use playergui
which is basically just the gui a player/client
hence the name
no wait
the problem
is
its not appearing at all
like
the script
itself
is not enableing
yea
i thought we would need to enable it through the player gui
because usually
nvm
i forgot what i was about to say
bro forgor
if you can
can you replace the guided.Script.Enabled with this
player.PlayerGui:FindFirstChild("60over").Script = enabled
i just made it so that instead of startergui its playergui
like this
yes
when a player's in the game
you can find something called playergui
player gui basically just replicates the starter gui
for the player to see
for that specific player
yup
thats what i mean by PlayerGui
ok ill try it out
so when i refer to PlayerGui
thats what i mean
watch it not work tho lol
ima go do some stuff irl for a bit
it works
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thank you