#💬 hiddenkaiserʹs Feedback
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That’s cool and all but where is the file 
Nah how tf??? Please how tf?
What did you use?? Parts... beams? Huh???
mesh deformation??
I have a version for bone deformation, however this uses editable meshes.
the math behind it is really interesting :)
Dayum. This is really freaking cool man!!
Is it optimal at all?
Oh yeah, the math only takes 0.2 ms per frame
Or 0.0002 seconds
I’ve also gotten it to work with multiplayer
this is really fucking cool
I've also played around with rigidity, aka moving more like a plastic wrap
Still a W.I.P though.
interesting
if you dont use bones I wonder how you do it
show code

Custom collisions
Right?
Yup
As in everything is boxes or spheres?
No Roblox raycast blah blah blah
everything is spheres right now
ofc not
raycasting would be a nightmare 😭
Yea Roblos pretty slow
I meant really really slow for what you need
i visualized the point grid for you
Is it verlet integration?
partially
❤️
guh
now for water
Oorah
Fire
real
100% like ratio, well deserved.
rare
@strong hollow confirmed featured 🙏
🔥
🔥🔥
when does featured get posted?
You gotta ping a mod
They’ll put it up for you
Ah alright, thanks
aaa looks good but i hate how its abit floppy at the ends and bounces off.. I don’t think a cloth would do that irl lol
Yeahhhh I turned the gravity way down so it would’t fall that quickly for the gif
o ok
Heres with correct gravity
I have yet to add friction so it still looks a bit slippery
Heres the rigid:
https://gyazo.com/7646a619735e0221e68c55b93f986af1
This looks good
Yep, I'm working on making it not clip into itself
kinda hard to figure out though
Best of luck man
tyty
Roblox probably wont be able to handle 3D water physics so im gonna do some super cool looking 2D water physics
gonna have all the sloshing action
I mean to be fair the cloth is pretty thin
alr
smoothed particle hydrodynamics
hot
Without the gpu this makes it 10x harder
No
It just makes it way more laggier
Shader pipeline 🗣️
"i dont need it, i dont need it, i need it"