#time issue

3 messages · Page 1 of 1 (latest)

frail fulcrum
#

trying to make it that at night, the windows in the game become lit up and smoke comes out of the chimneys. the problem is that when the day is over and it switches to night, the prints completely stop. i've been working on this for a day now.
script:

task.spawn(function()
    while task.wait(0.5) do
        Lighting.ClockTime += 0.01
        if Lighting.ClockTime > 17.9 and Lighting.ClockTime < 6.3 then
            print("night")
            for index, part:BasePart in pairs(workspace:GetDescendants()) do
                print("for thingy worked (night)")
                if part.Name == "ChimneyParticlePart" then
                    print("yes its a chiney (night)")
                    part.ParticleEmitter.Enabled = true
                    print("chimney enabled")
                end
                if part.Name == "HouseWindow" then
                    print("yes its a housewindow (night)")
                    part.Color = Color3.new(1,1,1)
                    print("housewindow turned bright")
                end
            end
        end
        if Lighting.ClockTime < 17.9 and Lighting.ClockTime > 6.3 then
            print("day")
            for index, part:BasePart in pairs(workspace:GetChildren()) do
                print("for thingy worked (day)")
                if part.Name == "ChimneyParticlePart" then
                    print("yes its a chimney")
                    part.ParticleEmitter.Enabled = false
                    print("chimney disabled")
                end
                if part.Name == "HouseWindow" then
                    print("yes its a housewindow")
                    part.Color = Color3.new(0,0,0)
                    print("housewindows turned dark")
                end
            end
        end
    end
end)
sullen echo
#

Any errors in the output bar?

frail fulcrum