#💬 sherisalʹs Feedback
1 messages · Page 1 of 1 (latest)
thank you !
why does it take so long to explode 😭
what's with the crying emoji every time ??
plus it only takes 10 seconds like jeez don't be so dramatic
10 seconds is so much time
You should make some indicator that it will explode. For example tweening the color back and forth.
thank you !
Is it just alot of raycasting or are you spawning a sphere and getting parts inside and checking if they have a tag called e.g. ‘Destroyable’? Im curious.
This is a really cool GUI. How did you animate/make it?
Asking me?
This?
health bar
Tweenservice
I wish I was a good enough scripter to know that
😔
got any tips?
I'm struggling with a damn kill block
local KP = script.Parent
KP.Touched:Connect(function(TP)
local humanoid = TP.Parent:FirstChildOf("Humanoid")
if humanoid then
humanoid.health = 0
Idk if this is correct even
script.Parent.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
hit.Parent:FindFirstChild("Humanoid").Health = 0
end
end)
Close enough
Missing some ends at the end
this looks a lot simpler
😔
And a single typo
Why didn't you include the if and then statements?
Don't they verify the Humanoid?
I did?
How did you get so good?
Wdym?
At scripting
That is the simplest thing. One of the first parts of scripting on the documents.
KillBlock, yes.
I just started learning 4 month ago
I mean to more advanced scripting and what not.
Here you go! 
Ups
Like what methods did you use to improve?
Discord
Best learning is practicing
No

I helped others on discord
oh
woooow alot of talk here eh ?
i see some questions.....
don't hesitate to ask @obsidian yarrow
well...let me show y'all
local debounce = true
local function applyCodeToChild(child)
if child:IsA("BasePart") then
child.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") and debounce == true then
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player then
debounce = false
workspace.BombTick:Play()
game.ReplicatedStorage.TakeBomb:FireClient(player)
local bomb = game.ReplicatedStorage.BombClone:Clone()
local weld = Instance.new("Weld", player.Character:WaitForChild("HumanoidRootPart"))
bomb.Parent = workspace
weld.Name = "BombWeld"
weld.Part0 = bomb.Bomb
weld.Part1 = player.Character:WaitForChild("HumanoidRootPart")
bomb.Bomb.Position = player.Character:WaitForChild("HumanoidRootPart").Position + Vector3.new(0,3,0)
wait(10)
local explosion = Instance.new("Explosion")
explosion.Parent = workspace
explosion.Position = bomb.Bomb.Position
explosion.Visible = true
explosion.BlastPressure = 999999
explosion.BlastRadius = 4
bomb:Destroy()
workspace["Explosion HD"]:Play()
workspace.BombTick:Stop()
debounce = true
end
end
end)
end
end
for _, child in ipairs(script.Parent:GetChildren()) do
applyCodeToChild(child)
end
yes it's very long
first i put all the bombs in a folder called "Bombs"
and as you can see...for every child in the folder..if it's a basepart then it executes the code
and here it just fires the takebomb remoteevent so.....
THIS would appear on your screen
ok, now
local player = game.Players.LocalPlayer
local uis = game:GetService("UserInputService")
local char = player.Character
local humrootpart = char:WaitForChild("HumanoidRootPart")
local hum = char:WaitForChild("Humanoid")
local anim = hum:LoadAnimation(script.BombHold)
local mouse = player:GetMouse()
game.ReplicatedStorage.TakeBomb.OnClientEvent:Connect(function()
anim:Play()
mouse.KeyDown:Connect(function(key)
if key == "q" then
game.ReplicatedStorage.ThrowBomb:FireServer()
anim:Stop()
end
end)
end)
this is a localscript in startergui named BombClient
it basically receives the takebomb remotevent on the clientevent so the player can press Q to drop the bomb
and it plays the animation the player presses Q
@terse pewterso that's how i did it
make some more variables
wait nvm he showed u something else
Great job! Nice script.
Thanks !
Excuse me, would you like to know the name of the game and the goal ?
i swear it's not to advertise it lol
i just like sharing details
@terse pewter
yea sure
alright
the game's name is "Pizza Boy"
BUT it's not a game inspired by pizza tower ❎
in fact i took inspiration from a lego stop motion video called "Lego Pizza Delivery"
the delivery dude was chased by ALOT of strangers
because of the smell of the delicious pizza
and that's the goal of the game
this is good, the only complaint that i haven't seen be said and i know isn't really the focus of the showcase is the health bar
the health bar is a pretty intrusive and takes up a lot of the screen and i'd suggest making space for it somewhere in the bottom portion of the screen
oh