#💬 iluvsoupʹs Feedback
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So true
editable meshes?
No this is using a bunchh of wedges
I was initially excited when dynamic/editable meshes got announced and thought that they would be great for this, but they're not
As far as I can tell the current editablemeshes don't have any collisions
the ones in the beta did but they were super slow to generate, so I just stuck to wedges
ah
Good introduction: https://www.youtube.com/watch?v=M3iI2l0ltbE
The original paper: https://people.eecs.berkeley.edu/~jrs/meshpapers/LorensenCline.pdf
https://developer.nvidia.com/gpugems/gpugems3/part-i-geometry/chapter-1-generating-complex-procedural-terrains-using-gpu
https://paulbourke.net/geometry/polygonise/
It's a pretty simple algorithm
did u make ur own polygon rules or did u steal some online 🧌
polygon rules?
do u mean this table
i forgot the name
yeah
Yea I stole that
OMG
it's 256 lines long
So true
triangulation table!!
What a nerd
says the s3
yes
its a way better algorithm for generating terrain
and the same one roblox uses for their terrain system
what makes surface nets better than marching cubes?
You get less useless triangles
It is also easier to implement level of detail
You can then also add one extra step to the algorithm and turn it into dual contouring if you want
Might be something to try but I don't see how marching cubes could produce "useless" triangles