#Badge Requirements
9 messages · Page 1 of 1 (latest)
local a = game:GetService("BadgeService")
local b = game:GetService("Players")
local badgeID = 1836403715887793
local debounce = false
script.Parent.Touched:Connect(function(player)
if player:FindFirstChild("Humanoid") then
debounce = true
local player2 = b:GetPlayerFromCharacter(player.Character)
if a:UserHasBadgeAsync(player2.UserID,badgeID) then
print("yippee")
task.wait(0.1)
debounce = false
elseif not a:UserHasBadgeAsync(player2.UserID,badgeID) then
player.Humanoid.Health = 0
print("you dont have the badge for fell")
task.wait(0.1)
debounce = false
end
end
end)``` this is my current script
but this doesn't work
Bro
That script no is good
But the badge is for?
a morph