#rocket jumping
12 messages · Page 1 of 1 (latest)
ye
** You are now Level 2! **
:ApplyImpulse
roblox explosions already do this though so you could just change them to not kill people
** You are now Level 3! **
you'd probably want to get the direction from the impact pos to the players pos, :ApplyImpulse(impactpos.Position + (HumanoidRootPart.Position - impactpos.Position).unit * whateverforce you want)
alright
and probable do force/distance between impact & player