#Sea for some reason doesnt move

30 messages · Page 1 of 1 (latest)

scenic mortar
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I have two planes in workspace, each uses mesh deformation. When i go to the second one, the second one doesnt render/move. The first one does, but when i head on over to the second it doesnt.

It runs perfectly, until i head over to the second plane.

NO ERRORS EITHER

Heres the code

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(or feedback on the ui)

old smelt
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It is moving

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Your trippin

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The distance between bones is too large to actually see a smooth surface

scenic mortar
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what

old smelt
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Ohh you mean the second one

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Mb

scenic mortar
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👍

old smelt
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I don’t see anything wrong with the code

scenic mortar
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im going to add chunk rendering like minecraft for infinite sea but as you saw

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i havent added that

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its just not doing wavey

rich jacinth
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I have done the chunk thingy

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But it was pretty ugly code

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It has like infinite islands

old smelt
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Such a great thing

rich jacinth
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my code was ugly

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i just created like a sea chunk in a script

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and then check the seed if the junk is an isalnd

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if it is, i managed to create an island using perlin noise

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and apply a mask ( 2 for loops ) to make it a real island

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the loop was doing like

0, 0.1, 0.2 ... 0.9, 1, 0.9, 0.8 ... 0.1, 0

and then multiplies the perlin values to smooth the islands

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im pretty impressed of what i have done cause i made it like a year ago

scenic mortar
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fixed it by using worldcframe.position