#Sea for some reason doesnt move
30 messages · Page 1 of 1 (latest)
It is moving
Your trippin
The distance between bones is too large to actually see a smooth surface
what
👍
I don’t see anything wrong with the code
im going to add chunk rendering like minecraft for infinite sea but as you saw
i havent added that
its just not doing wavey
I have done the chunk thingy
But it was pretty ugly code
It has like infinite islands
:GetClosestPointOnSurface of the editable mesh makes getting height at a given point simplified
Such a great thing
my code was ugly
i just created like a sea chunk in a script
and then check the seed if the junk is an isalnd
if it is, i managed to create an island using perlin noise
and apply a mask ( 2 for loops ) to make it a real island
the loop was doing like
0, 0.1, 0.2 ... 0.9, 1, 0.9, 0.8 ... 0.1, 0
and then multiplies the perlin values to smooth the islands
im pretty impressed of what i have done cause i made it like a year ago
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fixed it by using worldcframe.position