#Proximity prompt animation
15 messages · Page 1 of 1 (latest)
You can try using remote event to indefity player or you can get players from Trigger
ExampleProxi:Triggered:Connect(function(Plr)
if Plr then
local ExampleAnim = script.Parent.Animation -- good and easy way.
local Char = Plr.Character
local Hum = Char:WaitForChild("Humanoid")
local Track = Hum:LoadAnimation(ExampleAnim)
Track:Play()
end
end)
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You dont need to do it
Why you need it also
I've got a "get in" prompt, to make someone sit in a seat, I just want an animation of them sitting down
I've got the sit prompt
but just need to do the animation
Hm
well
You can just make animation when someone sit in the seat by making one and making it as action2 ig and do script which start anim on triggering when someone sit.