#How to make the hitbox and player not move?

8 messages · Page 1 of 1 (latest)

frank sorrel
#

function newHitbox(character, size, offset, damage, linger)
local hrp = character:FindFirstChild("HumanoidRootPart")
if hrp == nil then return end
local weld = Instance.new("WeldConstraint", hrp)
local hitbox = Instance.new("Part")
weld.Part0 = hrp
weld.Part1 = hitbox

hitbox.CanCollide = false
hitbox.CanQuery = false
hitbox.Massless = true
hitbox.Transparency = 0.5
hitbox.Material = Enum.Material.ForceField
hitbox.BrickColor = BrickColor.new("Really red")

hitbox.Size = size
hitbox.CFrame = hrp.CFrame + hrp.CFrame.LookVector * offset + Vector3.new(0, offset.Y)
hitbox.Parent = character

hitbox.Touched:Connect(function(hit)
    local hum = hit.Parent:WaitForChild("Humanoid")
    
    local isBlocking = hum:FindFirstChild("isBlocking")
    local BlockDmg = damage / 25
    hum.WalkSpeed = 0
    task.wait(2)
    hum.WalkSpeed = 16
    if hit.Parent:FindFirstChild("Humanoid") == nil then return end
    for _, v in pairs(hitbox:GetChildren()) do
        if v:IsA("ObjectValue") then
            if v.Value == hit.Parent then return end
            
        end
    end
    
    local hitCounter = Instance.new("ObjectValue", hitbox)
    hitCounter.Value = hit.Parent
    local blockdamage = damage / 25
    local Humanoid = hit.Parent:FindFirstChild("Humanoid")
    local isBlocking = Humanoid:FindFirstChild("isBlocking")
    if isBlocking == false then
        hit.Parent.Humanoid:TakeDamage(damage)
    else
        hit.Parent.Humanoid:TakeDamage(blockdamage)
    end

    
end)

task.wait(linger)
hitbox:Destroy()

end

hitboxEvent.OnServerEvent:Connect(function(plr, size, offset, damage, linger)
newHitbox(plr.Character, size, offset, damage, linger)
end)

frank sorrel
frank sorrel
# low harness 👍

yeah now i have the problem that when the player moves the hitbox does aswell

low harness
frank sorrel
low harness
#

I don't understand what you're trying to say here