#idk what to say here exept the enemies i want to move dont move, i'll put it into a message file

77 messages · Page 1 of 1 (latest)

gaunt remnant
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heres the script

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wait what

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i cant send in the script

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ima send it into 2 parts rq

pliant saddle
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Like if it stops your humanoid, why are you doing it

gaunt remnant
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that son of a bithc...

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can you specify where it is?

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oh wait

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my man

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iy supposed to stop the enemy to atack the player you dumbass

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s0 moment

pliant saddle
gaunt remnant
# pliant saddle

bro there litiraly a comment telling it that it suppsed to stop the enemy WHEN THE PLAYER IS IN RANGE YOU VEE

pliant saddle
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So why do you stop it ?

gaunt remnant
pliant saddle
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?

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"the enemies I want to move don't move"

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There is a comment that says "here I stop my ennemies"

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I asked you why do you want to stop them just after your moveto

pliant saddle
gaunt remnant
pliant saddle
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Oh I'm stupid ? Because when you moveto and then move again directly it won't move since you need to wait, else it will just ignore the first one

pliant saddle
pliant saddle
gaunt remnant
gaunt remnant
pliant saddle
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Lol wait

gaunt remnant
pliant saddle
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my bad you are right

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thought the move was uselsee since you needed to wait until humanoid Moved To somewhere

naive palm
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@gaunt remnant you're fucking stupid

gaunt remnant
naive palm
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then instantly move it to 0,0,0

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do you not see a problem there?

pliant saddle
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no

merry gobletBOT
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studio** You are now Level 25! **studio

gaunt remnant
pliant saddle
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thats what i thought too

gaunt remnant
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so i tell the humanoid to walk up to the player, beat his ass a bit and then 🧍‍♂️ then beat a bit again too

pliant saddle
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ok so ive created the script

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and it worked perfecly fine for me

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@gaunt remnant

gaunt remnant
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where did you put the script?

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kuz i put it server script service

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and i think you put it directly into the humanoid

pliant saddle
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lemme try

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local Enemy = require(script.EnemyModule)

local e = Enemy.new(workspace:WaitForChild("Rig"))

repeat task.wait(1)
    local p = e:GetNearestPlayer()
    if not p then continue end
    e.Target = p
    e:Attack()
until not game
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this is the script

pliant saddle
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so yea

gaunt remnant
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uhhhh

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whar

pliant saddle
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I didn't copied paste your code I rebrand it

pliant saddle
pliant saddle
gaunt remnant
pliant saddle
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Yessir

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Ima gonna help some other people but it's weird since my code works and not yours

pliant saddle
gaunt remnant
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na

naive palm
gaunt remnant
naive palm
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there's a load of if statements, why don't you just print every condition you have

gaunt remnant
pliant saddle
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Bruh

gaunt remnant
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yeah it was to check if hesa ctually a scripter so uhhh ye

naive palm
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that aint no chatgpt code

pliant saddle
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Yes

naive palm
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the formattings too shit for that

pliant saddle
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I agree with ng

gaunt remnant