#idk what to say here exept the enemies i want to move dont move, i'll put it into a message file
77 messages · Page 1 of 1 (latest)
Why do you :Move Vector3.zero here ?
Like if it stops your humanoid, why are you doing it
wait
that son of a bithc...
can you specify where it is?
oh wait
my man
iy supposed to stop the enemy to atack the player you dumbass
s0 moment
bro there litiraly a comment telling it that it suppsed to stop the enemy WHEN THE PLAYER IS IN RANGE YOU VEE
So why do you stop it ?
are you braindead?
?
"the enemies I want to move don't move"
There is a comment that says "here I stop my ennemies"
I asked you why do you want to stop them just after your moveto
So I know there is a comment, my question is why would you do that ?
he already said it
my man is so stupid ong
Oh I'm stupid ? Because when you moveto and then move again directly it won't move since you need to wait, else it will just ignore the first one
Honnestly my bad I shouldn't have tried to help you
So now why do you say I'm stupid
bruh what is bro yapping about tho?
yeah you kinda wasted my time
Lol wait
bro what 
my bad you are right
thought the move was uselsee since you needed to wait until humanoid Moved To somewhere
@gaunt remnant you're fucking stupid
shut the hell up
alright, you tell the humanoid to move
then instantly move it to 0,0,0
do you not see a problem there?
no
** You are now Level 25! **
oml
i unit tested it and it moved
thats what i thought too
so i tell the humanoid to walk up to the player, beat his ass a bit and then 🧍♂️ then beat a bit again too
where did you put the script?
kuz i put it server script service
and i think you put it directly into the humanoid
lemme try
local Enemy = require(script.EnemyModule)
local e = Enemy.new(workspace:WaitForChild("Rig"))
repeat task.wait(1)
local p = e:GetNearestPlayer()
if not p then continue end
e.Target = p
e:Attack()
until not game
this is the script
I didn't copied paste your code I rebrand it
So maybe I fixed something
Anyways, as a stupid s0 I can't really help you more with that
yeah that thing is wierd bruh
Yessir
Ima gonna help some other people but it's weird since my code works and not yours
Pretty sure your issue is in the last attack stuff
na
are you even calling _.attackPlayer?
yeah?
there's a load of if statements, why don't you just print every condition you have
my friend made the actual AI, and i made the loop so it controlls multiple enemies, as you can see he might generated it from chat gpt
Bruh
yeah it was to check if hesa ctually a scripter so uhhh ye
that aint no chatgpt code
Yes
the formattings too shit for that
I agree with ng
too shit even for chat gpt? crazy