#Datasave wont work
14 messages · Page 1 of 1 (latest)
help
local DataStoreService = game:GetService("DataStoreService")
local BucksDataStore = DataStoreService:GetDataStore("BucksDataStore")
local DefaultBucks = 0
local DefaultWins = 0
local playersLeft = 0
game.Players.PlayerAdded:Connect(function(player)
playersLeft = playersLeft + 1
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local bucks = Instance.new("IntValue")
bucks.Name = "Bucks"
bucks.Value = DefaultBucks
bucks.Parent = leaderstats
local wins = Instance.new("IntValue")
wins.Name = "Wins"
wins.Value = DefaultWins
wins.Parent = leaderstats
player.CharacterAdded:Connect(function(character)
if character and character:FindFirstChild("Humanoid") then
local humanoid = character:WaitForChild("Humanoid")
humanoid.Died:Connect(function()
if character:FindFirstChild("GameTag") then
character.GameTag:Destroy()
end
player:LoadCharacter()
end)
end
end)
local playerDataBucks, playerDataWins
pcall(function()
playerDataBucks = BucksDataStore:GetAsync(player.UserId.."-Bucks")
playerDataWins = BucksDataStore:GetAsync(player.UserId.."-Wins")
end)
if playerDataBucks then
bucks.Value = playerDataBucks
else
bucks.Value = DefaultBucks
end
if playerDataWins then
wins.Value = playerDataWins
else
wins.Value = DefaultWins
end
end)
local bindableEvent = Instance.new("BindableEvent")
game.Players.PlayerRemoving:Connect(function(player)
pcall(function()
BucksDataStore:SetAsync(player.UserId.."-Bucks", player.leaderstats.Bucks.Value)
BucksDataStore:SetAsync(player.UserId.."-Wins", player.leaderstats.Wins.Value)
print("Saved")
playersLeft = playersLeft - 1
bindableEvent:Fire()
end)
end)
Advanced Roblox Scripting Tutorial #13 - Data Store / Saving Player Data (Beginner to Pro 2019)
Hey guys, i know i've been gone for a while and i apologize for that but I am back and in today's video i am going to be teaching you guys about data stores and how they work. Basically saving player data. Anyways this a very long tutorial which is m...
ik how to datastore but for some reason this one wonr work
** You are now Level 8! **
IM not really good at scripting but I can send you mine and copy that it has multiple stats too
ok
local mydss = dss:GetDataStore("mydss")
game.Players.PlayerAdded:Connect(function(Player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = Player
local Cash = Instance.new("IntValue")
Cash.Name = "Cash"
Cash.Parent = leaderstats
Cash.Value = 0
local tiercount = Instance.new("IntValue", leaderstats)
tiercount.Name = "Tiers"
tiercount.Value = 0
local playerUserId = "Player_"..Player.UserId
--load
local data
local success, errormessage = pcall(function()
data = mydss:GetAsync(playerUserId)
end)
if success then
Cash.Value = data.Cash
tiercount.Value = data.Tier
end
local asd = workspace.asd
local gain = 1
asd.uveg2.Touched:Connect(function(Player)
Cash.Value = Cash.Value +gain
if Cash.Value >= 10 then
Cash.Value = Cash.Value +gain
tiercount.Value = 1
end
if Cash.Value >= 100 then
Cash.Value = Cash.Value +gain*2
tiercount.Value = 2
end
if Cash.Value >= 250 then
Cash.Value = Cash.Value +gain*4 * tiercount.Value
tiercount.Value = 3
print(gain*2*tiercount.Value)
end
print((gain*2)*tiercount.Value)
end)
end)
game.Players.PlayerRemoving:Connect(function(player)
local playerUserid = "Player_"..player.UserId
local data = {
Cash = player.leaderstats.Cash.Value,
Tier = player.leaderstats.Tiers.Value
}
local success, errormessage = pcall(function()
mydss:SetAsync(playerUserid, data)
end)
if success then
print("Success")
else
warn(errormessage)
print("error")
end
end)```
Ignore the rest